![]() Just like any port to Nintendo Switch will require significant work. ![]() It performed fine on Windows but the Xbox version had issues. Even when I tried one of my games a while back on the Xbox One. Yes any games being ported requires some significant work. Even with the Nintendo name it suffered greatly with third party games. To do those latter things you have to treat it as a console launch and invest in first-party, like Microsoft have done.Īnyone remember the Wii U? It was a failure because it lacked third party support. If you have 30m Macs with just M1 and M2 processors, that is a lot easier to code for, almost like a console.īut we are still talking about ports, not original titles or things that will drive the platform as a gaming destination. Eventually the M-series will become an attractive gaming platform by sheer weight of numbers, if you add 10-15m Macs every year (some of the M1 sales will be iPads).Ī big part of that shift will be due to homogenisation, one of the big things that makes the PC painful to develop for is the range of specifications. Its like making a port for the Nintendo Switch, except out of an installed base of 20m most of them are non-gamers or very casual, as opposed to the Switch’s 91m sales since 2017 to rabid gaming fans. That means to make a Mac port requires a customised approach, and its just not a cost-effective strategy unless you sell a good number of units. ![]() Look, the hardware of M1 is basically equivalent to a PS4 in total compute, stronger cpu and weaker gpu, it is not enough to be on an even footing with current console and PC titles. ![]()
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